Coin Strike 2: Hold and Win expands Playson’s coin-collection series with a taller 3x4 reel set and 8 fixed paylines. Coin Strike 2: Hold and Win was released on 24 July 2025 and uses familiar fruit symbols beside electrically styled coins. Coin Strike 2: Hold and Win introduces the Super Strike Coin, which can unlock extra multipliers, coins or a fixed jackpot award.
Coin Strike 2: Hold and Win divides its special symbols across the three reels. Coin Strike 2: Hold and Win reserves reels 1 and 3 for Bonus Coins and reel 2 for Strike or Super Strike Coins. Coin Strike 2: Hold and Win uses those positions to power both instant collection and its Hold and Win Bonus Game.
Coin Strike 2: Hold and Win provides 3 respins at the beginning of the bonus, with each new coin returning the count to three. Coin Strike 2: Hold and Win also carries four fixed jackpot values, a random Pile of Gold event and optional bonus access where regulations permit. Coin Strike 2: Hold and Win has a maximum win of 15,000x the total stake.
Coin Strike 2: Hold and Win carries a Wildz-listed RTP of 95.65% and a medium volatility score of 6/10. Coin Strike 2: Hold and Win can be configured differently in another market, making the loaded game’s information screen the controlling source for current settings. Coin Strike 2: Hold and Win pays the four jackpot labels as fixed multiples rather than growing progressive prizes.
Coin Strike 2: Hold and Win checks 8 fixed paylines after every paid spin and reads wins from the leftmost reel. Coin Strike 2: Hold and Win awards only the best combination on an individual line. Coin Strike 2: Hold and Win uses the Wild in place of regular symbols but excludes all three special coin types from that substitution.
Coin Strike 2: Hold and Win prints values from 1x to 15x on ordinary Bonus Coins. Coin Strike 2: Hold and Win awards visible coin values when a collector on the middle reel activates. Coin Strike 2: Hold and Win determines every reel result randomly, so a sequence of empty spins does not build a guaranteed award.
Coin Strike 2: Hold and Win starts Collect when a Strike or Super Strike Coin shares the screen with a Bonus Coin. Coin Strike 2: Hold and Win totals the visible Bonus and jackpot coins and adds them to the appropriate win meter. Coin Strike 2: Hold and Win applies the amount directly to the spin in the base game and to the accumulated feature win during the bonus.
Coin Strike 2: Hold and Win gives Super Strike an expanded collection role inside the Bonus Game. Coin Strike 2: Hold and Win allows that symbol to take values from Strike and other Super Strike Coins that arrive on the same respin. Coin Strike 2: Hold and Win never allows the player to choose the collected symbols or their values.
Coin Strike 2: Hold and Win connects Strike Boost specifically to the Super Strike Coin. Coin Strike 2: Hold and Win may multiply its value by 2x, 3x, 5x, 7x or 10x. Coin Strike 2: Hold and Win can alternatively add 2, 3 or 5 Bonus Coins or assign one of the fixed jackpot values.
Coin Strike 2: Hold and Win selects the boost outcome without player input. Coin Strike 2: Hold and Win does not promise that every Super Strike will activate the feature. Coin Strike 2: Hold and Win also cannot be influenced by raising the bet after a lower boost has appeared.
Coin Strike 2: Hold and Win opens the Bonus Game when reels 1 and 3 show Bonus Coins and reel 2 shows a Strike or Super Strike Coin. Coin Strike 2: Hold and Win begins with 3 respins and restores the counter whenever another special coin arrives. Coin Strike 2: Hold and Win removes ordinary fruit symbols from the feature reel set.
Coin Strike 2: Hold and Win locks Strike and Super Strike Coins in their middle-reel positions. Coin Strike 2: Hold and Win closes the round after three consecutive respins without a new eligible coin. Coin Strike 2: Hold and Win cannot guarantee how many resets, collectors or award coins the round will contain.
Coin Strike 2: Hold and Win can randomly activate Pile of Gold after at least one Bonus Coin appears in the base game. Coin Strike 2: Hold and Win then supplies enough special coins to complete the Bonus Game trigger. Coin Strike 2: Hold and Win may use Bonus, Strike or Super Strike Coins to form that entry pattern.
Coin Strike 2: Hold and Win displays an accumulating pot as part of the presentation. Coin Strike 2: Hold and Win does not use that animation as a guaranteed progress meter. Coin Strike 2: Hold and Win keeps the trigger random regardless of previous pot activity or stake changes.
Coin Strike 2: Hold and Win includes Mini at 25x, Minor at 50x, Major at 150x and Grand at 1,000x. Coin Strike 2: Hold and Win awards a tier when its jackpot-labelled coin is collected. Coin Strike 2: Hold and Win can include the symbols in the base game or the Hold and Win round.
Coin Strike 2: Hold and Win is classified by gameservice with no progressive jackpot. Coin Strike 2: Hold and Win therefore keeps each tier at the stated stake multiple instead of feeding a shared pool. Coin Strike 2: Hold and Win does not make any tier predictable because another jackpot coin appeared recently.
Coin Strike 2: Hold and Win has an RTP of 95.65% in the Wildz MGA build. Coin Strike 2: Hold and Win calculates this theoretical percentage over long-term simulated play rather than a single balance. Coin Strike 2: Hold and Win can finish an individual session far above or below that figure.
Coin Strike 2: Hold and Win players should open the paytable to confirm the active configuration before wagering. Coin Strike 2: Hold and Win may have different settings when supplied through another platform or jurisdiction. Coin Strike 2: Hold and Win does not turn RTP into a prediction for any particular spin.
Coin Strike 2: Hold and Win receives a 6/10 medium-volatility rating from Wildz. Coin Strike 2: Hold and Win mixes small line awards with less frequent coin-feature totals. Coin Strike 2: Hold and Win can consequently produce uneven short-term balance changes.
Coin Strike 2: Hold and Win volatility does not specify when the Bonus Game must occur. Coin Strike 2: Hold and Win remains independent from spin to spin, even after an extended run without a collector. Coin Strike 2: Hold and Win players can manage exposure with predetermined money and time limits.
Coin Strike 2: Hold and Win caps its payout at 15,000x the total bet. Coin Strike 2: Hold and Win may build a result from paylines, collected coins, boosts and fixed jackpot symbols. Coin Strike 2: Hold and Win applies its game limit when the combined award reaches the ceiling.
Coin Strike 2: Hold and Win presents 15,000x as the highest permitted outcome rather than an expected target. Coin Strike 2: Hold and Win offers no staking method that guarantees access to the cap. Coin Strike 2: Hold and Win players should select stakes based on affordable losses instead of the theoretical top prize.
Coin Strike 2: Hold and Win can be started by choosing an available wager and pressing spin. Coin Strike 2: Hold and Win resolves line wins, collector interactions and bonus triggers under the paytable rules. Coin Strike 2: Hold and Win shows the current balance, stake and feature totals within the game interface.
Coin Strike 2: Hold and Win lists Random Strike for 75x, High Strike for 200x and Super Strike for 300x where purchases are allowed. Coin Strike 2: Hold and Win gives each option a different starting condition, but none guarantees a profit. Coin Strike 2: Hold and Win players should confirm that an optional control is available and understand its cost before using it.
Yes, Coin Strike 2: Hold and Win is available in mobile and desktop formats. Coin Strike 2: Hold and Win adapts its interface for portrait or landscape use on compatible phones and tablets. Coin Strike 2: Hold and Win keeps the same 3x4 layout, paylines and special-coin roles across formats.
Coin Strike 2: Hold and Win mobile rounds use the same random mechanics as desktop rounds. Coin Strike 2: Hold and Win players should review the displayed bet after rotating the screen or reopening a session. Coin Strike 2: Hold and Win access can still vary with the device, browser and casino software.
Yes, Coin Strike 2: Hold and Win supports demo play at Wildz. Coin Strike 2: Hold and Win uses non-withdrawable virtual credits in the free version. Coin Strike 2: Hold and Win lets players inspect its eight lines, collectors and respin counter without placing a cash wager.
Coin Strike 2: Hold and Win demo outcomes have no effect on a paid game. Coin Strike 2: Hold and Win applies random results in both formats and does not carry a feature sequence from one mode to the other. Coin Strike 2: Hold and Win free play should be used to learn rules, not to predict later returns.
Coin Strike 2: Hold and Win can be accessed through an operator whose terms cover the player’s province and who carries the Playson title. Coin Strike 2: Hold and Win players must meet the applicable provincial age requirement and complete any requested identity checks. Coin Strike 2: Hold and Win real-money play should begin only after the operator’s licence, terms and responsible-gambling controls have been reviewed.
Coin Strike 2: Hold and Win players in Canada encounter provincial rather than one nationwide online-casino framework. Coin Strike 2: Hold and Win is therefore governed by different market structures depending on location. Coin Strike 2: Hold and Win players remain responsible for following the rules and account conditions that apply to them.
Coin Strike 2: Hold and Win online play is regulated at provincial and territorial level. Coin Strike 2: Hold and Win customers in Alberta must be 18 or older, while Ontario’s regulated internet-gaming market uses a 19+ threshold. Coin Strike 2: Hold and Win players elsewhere generally face a minimum of 18 or 19 depending on the province or territory.
Coin Strike 2: Hold and Win falls within Alberta’s regulated private iGaming market, launched on 13 July 2026, where AGLC regulates and Alberta iGaming Corporation conducts and manages the market. Coin Strike 2: Hold and Win in Ontario sits within the AGCO and iGaming Ontario model for registered operators. Coin Strike 2: Hold and Win players should use the regulator and market information relevant to their own province.
| Province or territory | Legal Casino Gambling Age | Main Regulator | Market Structure |
|---|---|---|---|
| Alberta | 18+ | AGLC / Alberta iGaming Corporation | Regulated private iGaming market launched 13 July 2026 |
| Ontario | 19+ | AGCO / iGaming Ontario | Closed regulated market for registered operators |
| British Columbia | 19+ | Gaming Policy and Enforcement Branch | Provincially regulated gambling framework |
| Manitoba | 18+ | Liquor, Gaming and Cannabis Authority of Manitoba | Provincially regulated gambling framework |
| Quebec | 18+ | Régie des alcools, des courses et des jeux | Provincially regulated gambling framework |
| Other provinces and territories | 18 or 19, depending on location | Relevant provincial or territorial authority | Rules and online market structure vary by jurisdiction |
Min/Max Bet:
0.20 –
100.00
Volatility:
Medium
(6/10)
Platform:
Desktop & Mobile
Developer:
Playson
Game Type:
Slots