Sweet Alchemy 100 hands the board to three witches. Cherry rewrites symbols, Berry adds wilds and Apple clears whole sets away, and each of them can intervene on a spin that produced nothing at all. Play’n GO released the 5x5 cluster slot on 27 July 2023 with a multiplier that climbs one step per cascade, free spins that let it reach 100x, and a 15,000x ceiling above everything.
Sweet Alchemy 100 pays clusters of 3 or more matching symbols joined vertically or horizontally, anywhere across the twenty-five positions. Paid symbols are removed, the grid refills from above, and the check repeats until the board settles.
Sweet Alchemy 100 gives the three witches a permanent place above the grid, where they operate independently of the paytable. Their interventions and the Trinity meter they feed are what separate this slot from a plain cascade game.
Sweet Alchemy 100 has the following principal specifications:
Developer: Play’n GO
Release date: 27 July 2023
Game category: Grid slot, cluster pays
Theme: Confectionery alchemy — Cherry, Berry and Apple
Playing area: 5x5 grid
Win mechanic: 3 or more matching symbols vertically or horizontally, with cascades
Win multiplier: Starts at 1x and rises by 1 with each cascade
Wild: Appears in the middle position of a winning cascade and substitutes all symbols
Witch Power — Cherry: Converts one set of symbols into another symbol
Witch Power — Berry: Adds 1 or 2 wild symbols to the grid
Witch Power — Apple: Removes two sets of symbols from the grid
Trinity meter: 6 sections; witch combinations of 3, 4 or 5 fill 1, 2 or 3 sections
Clear Grid: 50x the total bet
Free spins: 4, 5 or 8 spins depending on the witch chosen, up to a maximum of 100
Free spins multiplier cap: 100x
Maximum win: 15,000x the stake
RTP as listed by Wildz: 91.20%
Volatility: High — 8 of 10 in the Wildz catalogue
Bet range: 0.20 to 100
Supported formats: Desktop and mobile
Sweet Alchemy 100 appears in the Wildz catalogue with an RTP of 91.20%, the figure tied to the version Canadian players are served. The in-game information panel confirms that percentage and the applicable betting limits, and it is the reference for the build actually running.
Sweet Alchemy 100 settles a spin through repeated passes over the board. Any cluster of three or more identical symbols pays, the positions empty, symbols above them fall into place, and the board is read again for new clusters.
Sweet Alchemy 100 counts those passes and adds 1 to the win multiplier for each one, beginning from 1x. The chain continues until a pass produces nothing, and its length is set by which symbols fall in rather than by the size of the wager.
Sweet Alchemy 100 reserves one ability for each witch and applies it at random after a spin that has not paid. Cherry converts one set of symbols into another, Berry drops one or two wilds onto the grid, and Apple deletes two sets of symbols to make room for a cascade.
Sweet Alchemy 100 selects both the witch and the moment inside the game. An intervention can rescue a spin that had already resolved to nothing, but nothing in the controls calls a particular witch, and the stake does not change how often one appears.
Sweet Alchemy 100 distinguishes the three abilities by what each does to the arrangement on the board. Only Berry creates wilds, only Apple opens space by removing symbols, and Cherry changes what the grid is made of without reducing it.
Sweet Alchemy 100 works from the board as it stands when the ability fires, so identical interventions produce very different results. That dependence on the existing arrangement is why no one power is reliably the most valuable.
Sweet Alchemy 100 fills a 6-section meter from witch combinations only. Three, four or five witch symbols in a winning cluster fill 1, 2 or 3 sections respectively, and completing all six triggers Trinity.
Sweet Alchemy 100 then works through each witch’s ability in sequence until the grid has been cleared. Because only witch symbols advance the meter, a session full of high-paying clusters elsewhere on the board can end with the meter barely moved.
Sweet Alchemy 100 opens its free spins with a choice rather than a fixed award. Picking Cherry gives 4 spins, Berry gives 5 and Apple gives 8, and in every case the win multiplier stops resetting between spins and carries forward to a maximum of 100x.
Sweet Alchemy 100 lets the round grow to 100 free spins if the Trinity meter fills again while it is running. A shorter opening concentrates the multiplier build into fewer spins and a longer one spreads it out, which is a trade rather than a ranking — the outcome still depends on symbols the player does not choose.
Sweet Alchemy 100 adds 50x the total bet to any spin that ends with the board completely empty. Clearing twenty-five positions needs a sustained run of cascades rather than one large cluster, and the award is not paid during Trinity.
Sweet Alchemy 100 pays it on top of the cascades that produced it, so it is a bonus rather than a substitute. Apple’s removals and a high multiplier both make an empty board more plausible, though the drops that follow are random and cannot be aimed at one.
Sweet Alchemy 100 is offered at Wildz with a theoretical return of 91.20%. The percentage expresses how much of total wagering the game is designed to pay back across an extremely large number of spins, measured on the build in use.
Sweet Alchemy 100 delivers that average across all players and all outcomes rather than within any one session. The in-game menu is where the figure should be confirmed before real money is committed.
Sweet Alchemy 100 rates 8 out of 10 for volatility in the Wildz catalogue, placing it firmly in the high band. Small cascades keep the board active, but the sessions that stand out are built on long chains where the multiplier has had time to accumulate.
Sweet Alchemy 100 distributes those chains unevenly on purpose. A run of shallow cascades has no bearing on the next spin, and neither the witch interventions nor the meter respond to how long play has continued.
Sweet Alchemy 100 limits its total payout to 15,000x the stake, covering cluster wins, the multiplier, Trinity and the free spins together. At a $1 stake that ceiling is $15,000.
Sweet Alchemy 100 only nears it inside a free spins round that has pushed the multiplier high while cascades continue to land. The number describes the outer boundary of the mathematics, not an outcome to expect.
Sweet Alchemy 100 is played by opening the game, reading the paytable and rules screens, choosing a stake between 0.20 and 100, and spinning. Each paid spin deducts the wager and resolves every cascade before the next spin can begin.
Sweet Alchemy 100 players in Canada should check the in-game RTP and betting limits before moving from the demo to real money. Access also depends on the province the player is in, which the sections below set out.
Yes, Sweet Alchemy 100 runs on compatible smartphones and tablets. The 5x5 grid, the three witches, the multiplier counter and the six-section meter all fit a portrait screen without anything being removed.
Sweet Alchemy 100 normally loads directly in a supported mobile browser without a separate app. Device capability, browser version and the casino’s own account requirements can still affect whether the game opens.
Yes, Sweet Alchemy 100 has a free demo at Wildz Canada. The demo runs on virtual credits and includes the complete witch powers, the Trinity meter, the free spins choice and the full multiplier progression.
Sweet Alchemy 100 is worth a demo run because the relationship between cascades, meter and multiplier is not obvious from a single spin. Virtual credits have no cash value and cannot be withdrawn.
Sweet Alchemy 100 is available at Wildz Canada in real-money mode for eligible players, but it carries more provincial restrictions than most titles. Online casino gambling in Canada is regulated provincially rather than federally, so the framework that applies depends on where the player physically is.
Sweet Alchemy 100 is not available to players in Alberta or Quebec at Wildz, because the game carries restrictions for both provinces in the catalogue, and Wildz does not serve Ontario at all, since the province admits only operators registered with iGaming Ontario. Eligible players in the remaining provinces and territories can open the game normally.
Sweet Alchemy 100 players in Canada are covered by provincial rules, and the province sets both the legal gambling age and the type of operator permitted to offer online casino games. Alberta opened a regulated private iGaming market on 13 July 2026 under the AGLC and the Alberta iGaming Corporation, Quebec channels online casino play through Loto-Québec, and most other provinces and territories run no equivalent licensing regime.
Sweet Alchemy 100 is therefore unavailable in each of Canada’s three most tightly framed markets at Wildz. Alberta and Quebec players are blocked by the game’s own catalogue restrictions, and Ontario players — 19+, under the AGCO and iGaming Ontario — cannot hold a Wildz account at all.
| Province or territory | Legal Casino Gambling Age | Main Regulator | Market Structure | Sweet Alchemy 100 at Wildz |
|---|---|---|---|---|
| Alberta | 18+ | AGLC / Alberta iGaming Corporation | Regulated private iGaming market launched 13 July 2026 | Restricted — not offered |
| Quebec | 18+ | Régie des alcools, des courses et des jeux / Loto-Québec | Provincial operator model | Restricted — not offered |
| Ontario | 19+ | AGCO / iGaming Ontario | Closed market, registered operators only | Not available — Wildz does not serve Ontario |
| Other provinces and territories | 18+ or 19+ depending on the province | Provincial lottery and gaming authorities | No provincial online casino licensing regime; play runs through internationally licensed operators | Available to eligible players |
Clusters of three or more matching symbols joined vertically or horizontally pay anywhere across the 25 positions, then empty so the grid refills from above. Every pass over the board adds 1 to the win multiplier, and the passes repeat until the board settles.
Wildz lists 91.20% for the version Canadian players are served. The in-game information panel confirms that percentage along with the applicable betting limits, and it is the reference for the build actually running.
Eligible players outside Alberta, Quebec and Ontario can open the game at Wildz. Alberta and Quebec are blocked by catalogue restrictions on this title, and Wildz does not serve Ontario at all because the province admits only registered operators.
Three abilities applied at random after a spin that has not paid. Cherry converts one set of symbols into another, Berry drops one or two wilds onto the grid, and Apple deletes two sets to make room for a cascade. The game selects both the witch and the moment.
Min/Max Bet:
0.20 –
100.00
Volatility:
High
(8/10)
Platform:
Desktop & Mobile
Developer:
Play'N Go
Game Type:
Slots