Magnetic Coins is a BF Games fruit slot released on 17 September 2025. Magnetic Coins uses a compact 3x3 layout with 5 fixed paylines, then adds middle-reel Magnets that collect values from the two outer reels. Magnetic Coins also includes a three-respin Magnet Bonus, four fixed Reward prizes and a random Pile of Gold trigger.
Magnetic Coins combines traditional fruit, bell, BAR and seven symbols with a value-collection system. Magnetic Coins pays line combinations from left to right, while Wild symbols can substitute for ordinary paying symbols on any reel. Magnetic Coins reserves Coin, Reward and Magnet symbols for its separate collection mechanics.
Magnetic Coins has medium volatility on the Wildz scale and a listed maximum win of 4,077x the stake. Magnetic Coins uses fixed Reward values rather than a progressive jackpot, so those awards do not increase as other players place bets. Magnetic Coins outcomes remain randomly generated on every paid spin.
Magnetic Coins is listed by Wildz with an RTP of 96.23%, medium volatility at 6/10 and demo play enabled. Magnetic Coins configurations can vary between markets, so the information panel inside the loaded game remains the relevant place to confirm the active rules and return setting.
Magnetic Coins creates standard wins when matching symbols land from the first reel across one of the 5 fixed paylines. Magnetic Coins pays only the highest combination on each line, then adds wins from separate lines together. Magnetic Coins can also produce value collections independently of an ordinary line win.
Magnetic Coins places Coin and Reward symbols only on reels one and three, while Magnets appear only on reel two. Magnetic Coins adds collected values to the current spin when these symbols meet in the base game. Magnetic Coins does not allow a betting pattern or previous result to determine which symbols land next.
Magnetic Coins uses the Magnet as a collector on the centre reel. Magnetic Coins awards every visible Coin and Reward value on the outer reels to each Magnet that lands, with Coins carrying 1x to 15x the stake. Magnetic Coins permits more than one Magnet to collect the same displayed values individually.
Magnetic Coins can therefore produce several collections from one layout when multiple Magnets are present. Magnetic Coins does not make a Magnet, Coin or Reward symbol due after a run without one. Magnetic Coins applies the mechanic according to the randomly generated reel result.
Magnetic Coins has four Reward symbols with fixed stake multiples: Mini at 20x, Minor at 50x, Major at 150x and Grand at 1,000x. Magnetic Coins places these symbols on the first and third reels, where a centre-reel Magnet can collect them. Magnetic Coins treats the four amounts as fixed prizes rather than a progressive jackpot.
Magnetic Coins Reward values do not grow with network play or the number of wagers placed. Magnetic Coins can award a displayed Reward only through the programmed collection conditions. Magnetic Coins never guarantees a particular Reward after any number of spins.
Magnetic Coins triggers the Magnet Bonus when Bonus symbols land on all 3 reels. Magnetic Coins starts the round with 3 respins, keeps every Magnet in place and resets the counter to three whenever a new symbol lands. Magnetic Coins adds the final values held by all Magnets to the bonus total when the respins end.
Magnetic Coins shows only bonus symbols during this feature, with Coins and Rewards spinning separately around the sticky Magnets. Magnetic Coins can extend the round through counter resets, but an extension is not assured on any respin. Magnetic Coins determines the symbols and final value through its programmed random process.
Magnetic Coins can activate Pile of Gold at random from a Bonus symbol in the base game. Magnetic Coins then adds enough Bonus symbols to start the Magnet Bonus. Magnetic Coins also offers Extra Chance, which raises the stake by 40% and doubles the chance of triggering Pile of Gold.
Magnetic Coins Extra Chance changes the feature probability but does not increase the game’s maximum win. Magnetic Coins does not let the player choose when Pile of Gold occurs or which values appear after it triggers. Magnetic Coins players should check the displayed total stake before enabling the option.
Magnetic Coins has an RTP of 96.23% in the Wildz MGA configuration. Magnetic Coins RTP describes the theoretical return across a very large number of rounds rather than the result expected from one session. Magnetic Coins can produce short-term outcomes well above or below that percentage.
Magnetic Coins may exist in other mathematical configurations outside the version listed by Wildz. Magnetic Coins players should open the in-game information panel to verify the active RTP before wagering. Magnetic Coins previous results do not alter the theoretical return or make a win due.
Magnetic Coins has medium volatility, rated 6/10 on the Wildz scale. Magnetic Coins can mix smaller line wins and Coin collections with less frequent bonus totals and fixed Rewards. Magnetic Coins session results can still vary sharply despite the medium classification.
Magnetic Coins volatility describes the intended distribution of results, not a promise about a particular balance or playing period. Magnetic Coins does not become safer or more predictable after losses. Magnetic Coins stake selection should remain within a predetermined spending limit.
Magnetic Coins has a listed maximum win of 4,077x the stake. Magnetic Coins can build a result through standard paylines, Magnet collections and the Magnet Bonus within the game’s rules. Magnetic Coins includes the fixed Grand Reward at 1,000x, but no networked progressive jackpot.
Magnetic Coins maximum win is a mathematical ceiling rather than a typical payout. Magnetic Coins does not increase the chance of reaching that ceiling when Extra Chance is enabled. Magnetic Coins should be played without treating the maximum as an expected return.
Magnetic Coins can be opened by selecting a stake, reviewing the paytable and starting a paid spin. Magnetic Coins then settles line wins and any Magnet collections before the next game cycle begins. Magnetic Coins Extra Chance should be switched on only after checking its 40% stake increase.
Magnetic Coins play at a Great Britain-licensed operator is subject to statutory online-slot limits. Magnetic Coins stakes are capped at £2 per game cycle for ages 18–24 and £5 for ages 25 and over. Magnetic Coins players cannot use spin timing or stake changes to control the random result.
Yes, Magnetic Coins is available in desktop and mobile formats. Magnetic Coins keeps its 3x3 reel area, five paylines and collection symbols on compatible phones and tablets. Magnetic Coins controls and paytable details may be arranged differently on a smaller screen.
Magnetic Coins mobile play uses the same random game logic as the desktop version. Magnetic Coins does not improve its RTP or feature frequency because a particular device is used. Magnetic Coins players should keep a stable connection and confirm each stake before spinning.
Yes, Magnetic Coins has demo play enabled at Wildz. Magnetic Coins demo mode uses virtual credits to show the paylines, Magnet collection and three-respin bonus without cash prizes. Magnetic Coins demo outcomes do not create a balance that can be withdrawn.
Magnetic Coins free play remains random and cannot predict later real-money results. Magnetic Coins demo access at a Great Britain-licensed operator requires age verification. Magnetic Coins players should treat the mode as a way to inspect the rules rather than as evidence of future payouts.
Magnetic Coins falls under the rules for online slots when offered by a Gambling Commission licensee in Great Britain. Magnetic Coins players must be at least 18 years old and complete required age and identity checks before gambling. Magnetic Coins should be accessed only after checking the operator on the Gambling Commission public register.
Magnetic Coins is listed on Wildz internationally, while Wildz states that UK visitors are redirected to partner casinos. Magnetic Coins users in England, Scotland and Wales should therefore verify the licence of the operator that ultimately provides the game. Magnetic Coins regulation in Northern Ireland follows a separate legal framework.
Magnetic Coins real-money play in Great Britain is supervised through Gambling Commission licensing. Magnetic Coins customers must have their name, address and date of birth verified before gambling, and age checks also apply before licensed operators provide free-to-play gambling games. Magnetic Coins online-slot stake limits have applied since 9 April 2025 for players aged 25+ and 21 May 2025 for ages 18–24.
Magnetic Coins players can use operator tools such as deposit or spending controls to manage play. Magnetic Coins should never be used to chase losses or treated as a source of income. Magnetic Coins play should stop when it no longer fits the time or money limit set in advance.
| Area | United Kingdom Rule |
|---|---|
| Minimum online gambling age | 18+ |
| Main regulator | Gambling Commission |
| Online casino licensing | Operators serving Great Britain must hold the appropriate Gambling Commission licence |
| Identity checks | Name, address and date of birth must be verified before gambling |
| Maximum online slot stake, ages 18–24 | £2 per game cycle |
| Maximum online slot stake, ages 25+ | £5 per game cycle |
| Free demo access at licensed operators | Age verification is required before access |
| Wildz status for UK visitors | Wildz states that UK visitors are redirected to partner casinos |
Min/Max Bet:
€
0.10 –
50.00
Volatility:
Medium
(6/10)
Platform:
Desktop & Mobile
Developer:
Bf Games
Game Type:
Slots