4 Scarab Coins: Hold and Win turns a 5x3 Egyptian pokie into a larger 5x5 feature when the Royal Scarab Coin opens its main bonus. 4 Scarab Coins: Hold and Win was launched by Playson on 26 March 2026 with 25 fixed lines and two Hold and Win formats. 4 Scarab Coins: Hold and Win adds Multi, Mystic and Collect effects through three differently coloured Scarab Coins.
4 Scarab Coins: Hold and Win begins on five reels and three rows, with three Scarab Pots positioned above the playing field. 4 Scarab Coins: Hold and Win gathers violet, red and blue Scarab Coins into matching pots to determine which modifier or combination enters a feature. 4 Scarab Coins: Hold and Win uses regular Coin symbols as the principal value-carrying icons during bonus play.
4 Scarab Coins: Hold and Win switches from line-based pokie action to locked-symbol respins during its Bonus Games. 4 Scarab Coins: Hold and Win keeps the ordinary version on 15 cells but gives the Royal version 25 cells and a separate top jackpot condition. 4 Scarab Coins: Hold and Win generates triggers, symbols and modifiers randomly, preventing any stake sequence from guaranteeing entry or a particular award.
4 Scarab Coins: Hold and Win is listed at Wildz with 95.70% RTP, demo play and high volatility rated 7/10. 4 Scarab Coins: Hold and Win expresses all five jackpot levels as fixed stake multiples rather than changing progressive amounts. 4 Scarab Coins: Hold and Win players should confirm the actual configuration in the information panel because other sites may load different mathematics.
4 Scarab Coins: Hold and Win creates ordinary wins through matching symbols on its 25 fixed paylines. 4 Scarab Coins: Hold and Win uses a wild to replace eligible standard symbols, subject to the combinations shown in the paytable. 4 Scarab Coins: Hold and Win completes all line calculations before an attached bonus sequence is played.
4 Scarab Coins: Hold and Win awards three respins at the start of a Hold and Win round. 4 Scarab Coins: Hold and Win locks bonus symbols and returns the counter to three each time another qualifying symbol lands. 4 Scarab Coins: Hold and Win finishes when the counter reaches zero or no empty cell remains, with every continuation depending on a new random outcome.
4 Scarab Coins: Hold and Win gives each of the three standard Scarab colours a named mechanic. 4 Scarab Coins: Hold and Win activates Multi from violet, Mystic from red and Collect from blue, while combinations can place several effects in one round. 4 Scarab Coins: Hold and Win bases the active set on the Scarab Pots involved in the trigger.
4 Scarab Coins: Hold and Win can introduce a Golden Pot after the feature begins. 4 Scarab Coins: Hold and Win converts it into a Scarab Coin so that an extra effect is added or an existing one receives an upgrade. 4 Scarab Coins: Hold and Win does not let the player determine the resulting colour, modifier or value.
4 Scarab Coins: Hold and Win uses Multi to assign 2x, 3x or 5x multipliers across three vacant cells. 4 Scarab Coins: Hold and Win can merge multipliers that occupy one position under the mechanic’s combination rule. 4 Scarab Coins: Hold and Win keeps their effect inside the relevant bonus calculation rather than carrying them to later paid spins.
4 Scarab Coins: Hold and Win uses Mystic to uncover six additional spaces holding up to six random Coin or Jackpot Coin symbols. 4 Scarab Coins: Hold and Win uses Collect to add the visible regular and jackpot values to the blue Scarab Coin. 4 Scarab Coins: Hold and Win decides both sets of values randomly, so a coloured coin cannot be treated as a guaranteed return.
4 Scarab Coins: Hold and Win can open its Royal Bonus Game when a Royal Scarab Coin lands in the main game. 4 Scarab Coins: Hold and Win expands the reels from 5x3 to 5x5 and holds the coins carried over from the triggering spin. 4 Scarab Coins: Hold and Win then assigns random Scarab Features, including possible combinations of Multi, Mystic and Collect.
4 Scarab Coins: Hold and Win attaches the 10,000x Royal Jackpot to filling every one of the 25 cells. 4 Scarab Coins: Hold and Win may add regular or coloured Scarab Coins from its Royal Pyramid during the round. 4 Scarab Coins: Hold and Win offers no guarantee that enough symbols will land to complete the enlarged grid.
4 Scarab Coins: Hold and Win offers five fixed prizes: Mini 15x, Minor 30x, Major 100x, Grand 3,000x and Royal 10,000x. 4 Scarab Coins: Hold and Win awards Grand for covering the 15-cell Bonus Game or the middle 5x3 block of the Royal field. 4 Scarab Coins: Hold and Win requires a full 5x5 Royal grid before its highest jackpot is paid.
4 Scarab Coins: Hold and Win has a platform jackpot type of none, confirming that these tiers are not progressive. 4 Scarab Coins: Hold and Win keeps each prize at its stated multiple instead of funding a network pool from wider pokie play. 4 Scarab Coins: Hold and Win cannot make a jackpot condition more likely because the stake is increased.
4 Scarab Coins: Hold and Win prices a standard Bonus Game purchase at 70x the stake in markets where the option is permitted. 4 Scarab Coins: Hold and Win offers Royal Bonus Game entry for 150x the stake under the same condition. 4 Scarab Coins: Hold and Win can attach one, two or three Scarab Features to a purchased bonus according to the available selection.
4 Scarab Coins: Hold and Win continues to use random symbols and values after direct entry is bought. 4 Scarab Coins: Hold and Win does not promise that a 70x or 150x payment will be recovered by the resulting round. 4 Scarab Coins: Hold and Win players should count the full feature price against their chosen spending limit.
4 Scarab Coins: Hold and Win has a Wildz-listed return to player value of 95.70% for the MGA build described here. 4 Scarab Coins: Hold and Win reaches that theoretical proportion only over a very large sample of rounds. 4 Scarab Coins: Hold and Win can produce a session return that differs substantially from the published long-term figure.
4 Scarab Coins: Hold and Win RTP does not indicate when the next Scarab Coin or Royal trigger will appear. 4 Scarab Coins: Hold and Win may also be available in alternative configurations away from Wildz. 4 Scarab Coins: Hold and Win players should read the percentage shown inside the loaded pokie before staking.
4 Scarab Coins: Hold and Win carries a high-volatility score of 7/10 on the Wildz scale. 4 Scarab Coins: Hold and Win can place more emphasis on occasional bonus sequences and stronger feature totals than on regular even returns. 4 Scarab Coins: Hold and Win may consequently show extended runs of smaller or non-winning spins.
4 Scarab Coins: Hold and Win does not build toward a mandatory payout as those quiet rounds accumulate. 4 Scarab Coins: Hold and Win produces every result independently through its random game engine. 4 Scarab Coins: Hold and Win session planning should reflect this uneven pattern and use limits that remain affordable.
4 Scarab Coins: Hold and Win can pay no more than 15,000x the stake in one game outcome. 4 Scarab Coins: Hold and Win includes the Royal Jackpot and any feature calculations within that cap. 4 Scarab Coins: Hold and Win therefore does not add a separate progressive prize above the quoted maximum.
4 Scarab Coins: Hold and Win presents the ceiling as a rare mathematical possibility. 4 Scarab Coins: Hold and Win cannot be directed toward 15,000x by changing devices, buying bonuses repeatedly or waiting for a supposed hot period. 4 Scarab Coins: Hold and Win players should base stake choices on possible loss rather than the maximum advertised payout.
4 Scarab Coins: Hold and Win starts with the player checking the information screen and selecting a stake permitted by the casino. 4 Scarab Coins: Hold and Win uses the spin control to begin a paid round, then settles line wins and any linked bonus event. 4 Scarab Coins: Hold and Win explains the 25 paylines, coin values and feature rules inside its paytable.
4 Scarab Coins: Hold and Win may provide the 70x and 150x purchase options when the operator and applicable rules allow them. 4 Scarab Coins: Hold and Win players should decide on time and spending limits before opening the pokie or entering a paid feature. 4 Scarab Coins: Hold and Win keeps the same random probabilities at every permitted stake.
Yes, 4 Scarab Coins: Hold and Win is carried in the Wildz mobile list as well as its desktop selection. 4 Scarab Coins: Hold and Win scales the standard reels and 5x5 Royal Bonus area for compatible phones and tablets. 4 Scarab Coins: Hold and Win preserves its 25 paylines, respin counter and Scarab effects on supported mobile browsers.
4 Scarab Coins: Hold and Win may load or animate differently according to connection, browser and device capability. 4 Scarab Coins: Hold and Win does not change the random likelihood of a feature because it is played on mobile. 4 Scarab Coins: Hold and Win users should maintain secure access and responsible-gambling controls on every device.
Yes, 4 Scarab Coins: Hold and Win supports demo play through Wildz. 4 Scarab Coins: Hold and Win supplies virtual credits so the base pokie, Hold and Win resets and Royal expansion can be viewed without cash stakes. 4 Scarab Coins: Hold and Win demo awards cannot be withdrawn as money.
4 Scarab Coins: Hold and Win free mode is useful for reading the rules and learning where the main controls appear. 4 Scarab Coins: Hold and Win does not reveal a dependable strategy through past virtual-credit results. 4 Scarab Coins: Hold and Win runs randomly in both demo and paid modes, with real-money access remaining subject to account and legal-age checks.
4 Scarab Coins: Hold and Win is an online casino pokie for adults aged 18 and over. 4 Scarab Coins: Hold and Win players should use providers that comply with the current online casino rules and present clear account, payment and safer-gambling terms. 4 Scarab Coins: Hold and Win players should also verify the game panel and operator status before depositing.
4 Scarab Coins: Hold and Win is being offered during a changing regulatory period for online casinos. 4 Scarab Coins: Hold and Win customers should check current Department of Internal Affairs information because transitional permissions and licensing stages have specific dates. 4 Scarab Coins: Hold and Win should always be used with pre-set limits on money and time.
4 Scarab Coins: Hold and Win falls within the online casino framework administered by the Department of Internal Affairs. 4 Scarab Coins: Hold and Win players must be at least 18 years old, while the Online Casino Gambling Act has been in force since 1 May 2026. 4 Scarab Coins: Hold and Win providers that served the market before that date may continue under transitional rules until 1 December 2026.
4 Scarab Coins: Hold and Win players face another regulatory change from 1 December 2026, when only successful applicants allowed to proceed through the new system may continue providing online casino gambling. 4 Scarab Coins: Hold and Win licensing decisions are expected from early 2027, with a public register intended to identify licensed operators. 4 Scarab Coins: Hold and Win users should consult the Department of Internal Affairs for the latest status before opening or funding an account.
| Country | Legal Online Casino Gambling Age | Main Authority | Market Structure |
|---|---|---|---|
| New Zealand | 18+ | Department of Internal Affairs | Online Casino Gambling Act in force from 1 May 2026; transitional operation for qualifying pre-existing providers until 1 December 2026; licences expected from early 2027 |
Min/Max Bet:
0.10 –
100.00
Volatility:
High
(7/10)
Platform:
Desktop & Mobile
Developer:
Playson
Game Type:
Pokies