Curse of the Werewolf Megaways changes the shape of its own grid on every spin. Six reels each settle at a height of two to six symbols, and the product of those heights decides how many ways are live for that spin — as few as 64, as many as 46,656. Pragmatic Play released the horror-themed pokie on 3 September 2020, wrapping that engine in Mystery Symbols, two spin modifiers and a bonus round that can grow while it plays, with a listed ceiling of 40,976x the stake.
Curse of the Werewolf Megaways is built on the Megaways engine, which replaces fixed paylines with a ways count that is recalculated every spin. Symbols pay when the same icon lands on consecutive reels from the leftmost reel onwards, and the size of the payout rises with the number of positions that icon fills. The range runs from 64 ways at minimum reel height to 46,656 ways at maximum.
Curse of the Werewolf Megaways dresses that structure in a village-under-siege setting, with card ranks, character symbols and two separate wolf icons that serve different purposes in the base game and the bonus. Wildz lists the pokie at an RTP of 94.50% with very high volatility, and its stated maximum win is 40,976x the stake.
Curse of the Werewolf Megaways has the following principal specifications:
Developer: Pragmatic Play
Release date: 3 September 2020
Game category: Video slot
Theme: Horror
Playing area: 6 reels, 2 to 6 symbols per reel
Winning system: Megaways
Ways to win: 64 to 46,656
Main mechanics: Mystery Symbols, Super Spins, Guaranteed Win Spins and Free Spins
Free Spins trigger: 3 or more bonus symbols
Free Spins awarded: 8 for three bonus symbols, rising to 15 for six
Bonus buy: 100x the bet where local rules allow it
Maximum win: 40,976x the stake
RTP as listed by Wildz: 94.50%
Volatility: Very high
Bet range: 0.10 to 100 per spin
Supported formats: Desktop and mobile
Curse of the Werewolf Megaways is listed by Wildz New Zealand at a default RTP of 94.50%, with a very high volatility rating and a maximum win of 40,976x the wager. The configuration supplied can vary between markets, so the information panel inside the game is the figure that counts for whichever version has been loaded.
Curse of the Werewolf Megaways decides reel heights before it evaluates anything else. That draw fixes the number of ways in play, after which the game reads matches from reel one rightwards across adjacent reels. A symbol occupying more positions in a taller grid is worth more than the same symbol in a narrow one, which is why two spins at an identical stake can pay very differently.
Curse of the Werewolf Megaways never bills a spin extra for producing more ways, because the ways count is an output of the draw rather than a purchase. Equally, a spin at the top of the range is not a spin that must pay. The random number generator sets the heights, and neither the stake, the length of the session nor the outcome of the last spin shifts what appears next.
Curse of the Werewolf Megaways puts a simple calculation at the centre of its pokies action. Each of the six reels shows two, three, four, five or six symbols, and multiplying the six heights gives the ways for that spin: 64 ways where all six sit at two symbols, 46,656 ways where all six reach six.
Curse of the Werewolf Megaways gives players no lever over that calculation. Reel heights cannot be held, extended or purchased, larger stakes do not bias the draw towards taller reels, and a run of narrow grids carries no implication for the grid that follows it.
Curse of the Werewolf Megaways deploys Mystery Symbols during base-game spins, and it deploys them collectively. A batch lands unrevealed across the reels, then all members of the batch turn over as one randomly chosen paying symbol. Where the batch is large and the chosen symbol is a high-value character, the reveal can assemble a matching run across most of the grid in a single step.
Curse of the Werewolf Megaways randomises the batch size and the revealed symbol independently of anything the player does. Because a single draw governs the whole batch, the outcome swings between substantial and worthless, and no stake, timing or spin sequence has any influence over which symbol the game selects.
Curse of the Werewolf Megaways runs two modifiers in the base game, both triggered at random. Super Spins drop stacks of high-value symbols onto the reels, increasing the chance that one character covers multiple positions. Guaranteed Win Spins commit the game to returning a win on at least one active way for that spin.
Curse of the Werewolf Megaways applies each modifier at no additional cost and without asking. What a Guaranteed Win Spin secures is a return, not a large one, since the amount still comes down to the symbols and reel heights involved — and no adjustment to the stake or the spin rhythm brings either modifier around any faster.
Curse of the Werewolf Megaways needs three or more bonus symbols on one spin to enter the bonus round. The count awarded scales with the trigger, from 8 Free Spins for three bonus symbols up to 15 Free Spins for six, with four and five sitting between those figures. Reel heights keep varying inside the round.
Curse of the Werewolf Megaways lets the round lengthen once it has begun. Two bonus symbols landing during the bonus add 2 spins, and six add 10, so a round that opened modestly can end up running well past its original count. Every addition depends on the reels, and the bonus finishes when the counter is spent.
Curse of the Werewolf Megaways reserves a second wolf symbol for the bonus round alone. When it lands it takes lives from the high-value character symbols, each of which begins the round with 5 lives. Clearing all five converts that character into a wild symbol for the remainder of the round and adds one extra spin.
Curse of the Werewolf Megaways tracks the lives cumulatively across the round, so damage done early is not undone by later spins. The timing of the wolf’s appearances and its choice of target belong to the game, not the player, and no stake size or spin count can make a character’s lives clear.
Curse of the Werewolf Megaways is listed at a theoretical RTP of 94.50% by Wildz. The percentage is a long-run figure computed across an enormous number of spins, which means it describes the game’s mathematics rather than the likely result of an evening, and it falls below the level commonly quoted for modern video slots.
Curse of the Werewolf Megaways is certified in more than one mathematical configuration, so the RTP attached to any particular build can differ by operator or market. The game’s information panel reports the percentage in force for the version on screen, and checking it before wagering removes the guesswork.
Curse of the Werewolf Megaways carries a very high volatility rating in the Wildz catalogue. Value in a game rated that way is concentrated in uncommon outcomes, so long stretches of small or empty spins are a normal part of the distribution rather than a sign of anything unusual.
Curse of the Werewolf Megaways volatility says how results are spread out, not when any one of them will land. A losing run does not make a large win overdue, and the rating is most useful as a guide to stake sizing and session budgeting.
Curse of the Werewolf Megaways has a stated maximum win of 40,976x the total stake. A qualifying NZ$1 spin would correspond to a theoretical upper limit of NZ$40,976, before any limit the operator applies separately.
Curse of the Werewolf Megaways would need an exceptional run of events to come close, realistically a long bonus round combining repeated wide grids with several cleared characters. The number marks the outer edge of what the game’s mathematics permits and is not a level ordinary play should be measured against.
Curse of the Werewolf Megaways can be played in New Zealand at an online casino carrying the Pragmatic Play catalogue, once an account has been opened and identity and age verification completed. Players must be at least 18 years old, and opening the paytable first shows the ways count, the bonus symbol requirements and the stake range available.
Curse of the Werewolf Megaways also offers a 100x bonus buy where local rules allow it, which purchases entry to the bonus round rather than a result within it. Deposit, loss and session limits are set through the casino’s own responsible gambling tools, and reviewing those alongside the game rules before a first real-money spin is sound practice.
Yes, Curse of the Werewolf Megaways plays on compatible smartphones and tablets. Pragmatic Play built desktop and mobile versions together, and the six-reel Megaways grid rescales for smaller screens with the Mystery Symbols, modifiers and bonus round all intact.
Curse of the Werewolf Megaways opens through a supported mobile browser without a download. Handset model, browser version and the casino’s technical requirements can still affect how smoothly it runs, and the age and verification requirements are identical to those on desktop.
Yes, Curse of the Werewolf Megaways is available as a free demo that stakes virtual credits instead of real money. Every feature is present in the demo, so the reel heights, the Mystery Symbol reveals and the extendable bonus round can all be watched without risk.
Curse of the Werewolf Megaways demo balances cannot be cashed out, because the credits are virtual rather than deposited funds. The value of the demo lies in seeing how a variable-ways pokie behaves across a run of spins before deciding whether to play it for real money.
Curse of the Werewolf Megaways is listed in the Wildz New Zealand pokies lobby and can be opened in either demo or real-money mode. The RTP and volatility figures shown in the game’s information panel apply to the version served, and the paytable sets out the ways count and bonus requirements in full.
Curse of the Werewolf Megaways real-money play requires a verified account and the applicable minimum age of 18. New Zealand’s online casino framework is in transition, so the licensing status of any given operator is worth confirming before a deposit is made.
Curse of the Werewolf Megaways falls under gambling regulation administered by the Department of Internal Affairs in New Zealand, with a minimum online gambling age of 18. The Online Casino Gambling Act 2026 came into force on 1 May 2026 and establishes the framework under which online casino operators will be licensed.
Curse of the Werewolf Megaways is therefore played during a transitional phase of that framework. Operators already active before the Act commenced have a transitional period running until 1 December 2026, and the full licensing regime is expected to be operating in 2027, so the set of licensed operators serving New Zealand players is still being settled.
| Country | Legal Online Casino Gambling Age | Main Authority | Market Structure |
|---|---|---|---|
| New Zealand | 18+ | Department of Internal Affairs | Online Casino Gambling Act 2026 in force from 1 May 2026 |
| New Zealand — transitional period | 18+ | Department of Internal Affairs | Pre-existing operators covered until 1 December 2026 |
| New Zealand — licensing regime | 18+ | Department of Internal Affairs | Full licensing regime expected in 2027 |
Curse of the Werewolf Megaways players should read the table as a description of the regulatory position rather than of the game. Dates and requirements under the 2026 Act are subject to change as the regime is implemented, so confirming the current position before real-money play remains worthwhile.
Curse of the Werewolf Megaways decides reel heights before evaluating anything else, which is what makes the ways count range from 64 to 46,656. The game then reads matches from reel one rightwards, paying more where a symbol occupies more positions in a taller grid.
Curse of the Werewolf Megaways is listed at a theoretical RTP of 94.50% by Wildz, below the level commonly quoted for modern pokies. The title is certified in more than one mathematical configuration, so the game's information panel reports the percentage in force.
Yes. Pragmatic Play built desktop and mobile versions together, and the six-reel Megaways grid rescales for smaller screens with the Mystery Symbols, modifiers and bonus round intact. It opens through a supported mobile browser, with no download needed to start playing.
Yes. A free demo is available that stakes virtual credits rather than real money, with every feature present. Demo balances cannot be cashed out, so the value lies in seeing how a variable-ways pokie behaves across a run of spins first.
Min/Max Bet:
0.10 –
100.00
Volatility:
High
(10/10)
Platform:
Desktop & Mobile
Developer:
Pragmatic Play
Game Type:
Pokies