Supercharged Clovers: Hold and Win runs a respin round rather than free spins. Six or more scatters lock where they landed, three respins begin, and every fresh symbol resets that counter — so the round lasts exactly as long as the pokie keeps supplying symbols. Playson released the classic-styled 5x3 game on 25 July 2024 with 5 fixed paylines, four fixed jackpot tiers and a 14,000x ceiling.
Supercharged Clovers: Hold and Win pays three or more matching symbols along five lines read from the leftmost reel. Clovers, fruit and sevens make up the paytable, and the Red Seven works as the wild for every regular symbol.
Supercharged Clovers: Hold and Win prints a cash value on each of its bonus scatters and keeps them out of the paytable altogether. Nothing is paid for those values during normal play — they exist for the respin round.
Supercharged Clovers: Hold and Win has the following principal specifications:
Developer: Playson
Release date: 25 July 2024
Game category: Video pokie with fixed jackpot tiers
Theme: Classic fruit machine, Irish clovers
Playing area: 5 reels, 3 rows
Paylines: 5, fixed
Wild: Red Seven; substitutes all regular paying symbols
Hold and Win trigger: 6 or more Bonus scatters, or a combination including a Collect scatter
Respins: 3, reset whenever a new symbol lands
Bonus symbol values: 1x, 2x, 3x, 4x, 5x, 6x, 7x and 10x the bet
Collect symbols: Absorb every cash value in view, left to right
Multiplier symbols: x2, x3, x4, x5 or x10, summed when stacked
Jackpot tiers: Mini 25x, Minor 50x, Major 150x and Grand 5,000x the bet — fixed, not progressive
Extra Bonus: Can add symbols to a base spin to complete the trigger
Free spins: None
Maximum win: 14,000x the stake
RTP as listed by Wildz: 95.78%
Volatility: Medium — 5 of 10 in the Wildz catalogue
Bet range: 0.20 to 100
Supported formats: Desktop and mobile
Supercharged Clovers: Hold and Win is listed at Wildz with an RTP of 95.78%, which is the figure attached to the build New Zealand players load. It sits close to the middle of the range for video pokies, and the in-game panel confirms it alongside the betting limits in force.
Supercharged Clovers: Hold and Win settles a spin on five fixed lines, a much narrower base than most modern pokies use. Matching symbols from reel one pay according to the table, and the line count cannot be changed.
Supercharged Clovers: Hold and Win then counts the scatters on the grid. Six or more, or a smaller group that includes a Collect scatter, moves the game into the respin round where the printed values finally pay.
Supercharged Clovers: Hold and Win locks the triggering scatters into place and starts 3 respins on the positions that are still free. Anything new that lands is held as well and returns the counter to three, which is what allows a round to extend well past its opening spins.
Supercharged Clovers: Hold and Win finishes when the counter empties or when all fifteen positions are taken. The held values are totalled and paid at that point, and no stake or pace of play changes which of the two endings arrives.
Supercharged Clovers: Hold and Win uses its Collect symbol to gather rather than to pay. Moving left to right, it absorbs every cash value currently on the grid, turning a spread of small amounts into a single larger one.
Supercharged Clovers: Hold and Win holds its multipliers — x2, x3, x4, x5 or x10 — until the round ends, then applies them, adding several together if more than one is present. Both symbol types act on what is already on the board, so the timing of a landing can count for more than the total number of symbols.
Supercharged Clovers: Hold and Win offers Mini at 25x, Minor at 50x, Major at 150x and Grand at 5,000x the bet. They are fixed amounts tied to the wager rather than a progressive pool, so playing longer does not make any of them larger.
Supercharged Clovers: Hold and Win pays all four from the respin round rather than from the five paylines. The step from Major to Grand is a very large one, and how the grid fills is what decides which tier a round can reach.
Supercharged Clovers: Hold and Win can complete a trigger the reels fell short of. When a base spin lands close to the requirement, the Extra Bonus adds the missing symbols and starts the round anyway.
Supercharged Clovers: Hold and Win applies that at random and only from a small shortfall. Nothing on screen requests it, and a near miss does not increase the chance of it happening next time.
Supercharged Clovers: Hold and Win carries a theoretical return of 95.78% at Wildz. That percentage describes how much of all money wagered the pokie is designed to pay back over an extremely large number of spins, measured on the build being served.
Supercharged Clovers: Hold and Win reaches that average across the whole population of play rather than inside one session. The in-game information screen is where the current figure should be confirmed.
Supercharged Clovers: Hold and Win sits at 5 out of 10 on the Wildz volatility scale, in the middle of the band. Five paylines produce fewer small wins than a wider pokie would, but the respin round turns up often enough to keep the swings moderate.
Supercharged Clovers: Hold and Win still holds its major outcomes behind a spin delivering six or more scatters at once. That event is random, an ordinary run does not shorten the wait, and the jackpot tiers remain as reachable at the end of a session as at the start.
Supercharged Clovers: Hold and Win tops out at 14,000x the stake, which covers the line wins, the held values, the Collect absorptions and the multipliers together. A $1 stake corresponds to a $14,000 ceiling.
Supercharged Clovers: Hold and Win approaches it only when a bonus round fills the grid with high values while several multipliers are active. The figure marks the edge of the pokie’s mathematics rather than a realistic session outcome.
Supercharged Clovers: Hold and Win is played by opening the game, reading the paytable and rules, setting a stake between 0.20 and 100, and spinning. Each paid spin deducts the stake, settles the five lines and then counts the scatters.
Supercharged Clovers: Hold and Win players in New Zealand should read the in-game RTP and betting limits before switching from the demo to real money. Account conditions and availability come from the casino rather than from Playson.
Yes, Supercharged Clovers: Hold and Win works on compatible phones and tablets. The 5x3 grid, the five lines, the four jackpot indicators, the respin counter and the held values all sit comfortably on a portrait screen.
Supercharged Clovers: Hold and Win normally opens in a supported mobile browser without a download. Device capability, browser version and the casino’s account rules can still affect whether it loads.
Yes, Supercharged Clovers: Hold and Win can be played free in demo mode at Wildz New Zealand. The demo uses virtual credits and includes the full respin bonus, the Collect sweeps, the multiplier symbols and all four jackpot tiers.
Supercharged Clovers: Hold and Win rewards a demo run because the difference between a Collect landing early and one landing late is much easier to see in play than in the rules. Demo credits have no cash value, and what happens there has no bearing on later real-money play.
Supercharged Clovers: Hold and Win is available to eligible New Zealand players at Wildz in demo and real-money mode, subject to the casino’s account conditions. The country’s online casino framework is in transition, so the operators legally able to serve local players have changed recently.
Supercharged Clovers: Hold and Win players should confirm their chosen casino’s standing under the new regime. The Online Casino Gambling Act 2026 came into force on 1 May 2026, a transitional period for pre-existing operators runs until 1 December 2026, and the full licensing system is expected during 2027.
Supercharged Clovers: Hold and Win real-money play in New Zealand sits under the oversight of the Department of Internal Affairs, which administers the country’s gambling legislation. Players must be at least 18 years old, and operators are expected to verify identity and age before real-money play begins.
Supercharged Clovers: Hold and Win is offered by internationally licensed casinos during the transitional phase of the new regime, and those rules are still bedding in. Checking an operator’s current standing is more useful than relying on how the market looked before the Act took effect.
| Country | Legal Online Casino Gambling Age | Main Authority | Market Structure |
|---|---|---|---|
| New Zealand | 18+ | Department of Internal Affairs | Online Casino Gambling Act 2026 in force 1 May 2026; transitional period for pre-existing operators until 1 December 2026; full licensing regime expected 2027 |
The pokie settles a spin on five fixed lines, then counts the scatters. Six or more lock where they landed and start three respins across the free positions, with every new symbol held as well and the counter returned to three.
Wildz lists this pokie at 95.78%, the figure attached to the build New Zealand players load. It sits close to the middle of the range for video pokies, and the in-game panel confirms it alongside the betting limits in force.
No. There is no free spins round. The only bonus is the Hold and Win respin round, which ends when the respin counter empties or when all fifteen grid positions are taken, whichever comes first.
14,000x the stake, covering the line wins, the held values, the Collect absorptions and the multipliers together. It requires a bonus round that fills the grid with high values while several multipliers are active.
Min/Max Bet:
0.20 –
100.00
Volatility:
Medium
(5/10)
Platform:
Desktop & Mobile
Developer:
Playson
Game Type:
Jackpot Games