Viking’s Chess - The Conqueror’s Game pays for connected groups instead of paylines. Any run of 3 or more matching symbols read horizontally or vertically across the 5x5 grid is scored, cleared from the board and replaced by symbols falling from above — the mechanic NetGaming calls the Gravalanche. One paid round can therefore be settled several times over before it closes.
Viking’s Chess - The Conqueror’s Game layers a positional rule on top of that cascade, which is what sets it apart among online pokies of this type. Five squares are hotspots: the four corners hold a wild in place as a 2x multiplier, while the centre square makes a wild spread into the four positions beside it.
Viking’s Chess - The Conqueror’s Game was developed by NetGaming, released in May 2021 and distributed through Relax Gaming. The board holds twenty-five positions and is assessed as a single unit after each stake, so a well-populated arrangement can contain more than one paying group at the same time.
Viking’s Chess - The Conqueror’s Game gives its Viking theme a mechanical hook in the hotspot squares, which stay in the same five places throughout. Where a wild stops matters as much as whether one appears, and the bonus round extends that idea by letting corner wilds build a multiplier that carries across the whole feature.
Viking’s Chess - The Conqueror’s Game has the following principal specifications:
Developer: NetGaming
Distribution: Relax Gaming
Release date: May 2021
Game category: Grid slot
Theme: Vikings
Playing area: 5x5 grid
Winning system: Cluster Pays
Minimum qualifying cluster: 3 matching symbols
Cascade mechanic: Gravalanche
Hotspot positions: 5 — four Home Hotspots and one King’s Hotspot
Home Hotspot wild: 2x multiplier, held in place
King’s Hotspot wild: spreads wilds to the four adjacent positions
Free Spins trigger: 3 or more wilds in hotspots
Free Spins multiplier: progressive, with no published ceiling
Maximum win potential: 3,443x stake
Default RTP: 95.45%
Volatility: High
Bet range: $0.20 to $50.00 per spin
Jackpot: None
Supported formats: Desktop and mobile
Viking’s Chess - The Conqueror’s Game is listed by Wildz with a default RTP of 95.45%, high volatility and maximum win potential of 3,443 times the stake. Configurations can differ between markets and operators, which makes the in-game information panel the reliable place to confirm the RTP and stake limits attached to the version on screen.
Viking’s Chess - The Conqueror’s Game scores the board once each paid round has begun, paying every horizontal or vertical run of at least three identical symbols. Those symbols are then removed, and the empty positions fill with new symbols dropping down from above.
Viking’s Chess - The Conqueror’s Game re-scores the refilled board and repeats the process for as long as a qualifying run keeps appearing. The round closes when an arrangement contains none, and only then is another stake needed. How many times the cycle repeats is decided by the symbols generated, not by anything the player sets.
Viking’s Chess - The Conqueror’s Game uses the Gravalanche to link consecutive wins inside a single round. A paid group vanishes from the board, symbols fall into the vacated squares, and any new run of three or more is paid straight away under the same rules.
Viking’s Chess - The Conqueror’s Game takes no further wager for a continuation inside the sequence, however long it runs. Each refill is drawn independently, so a chain cannot be extended by adjusting the stake and no arrangement guarantees the next refill will pay.
Viking’s Chess - The Conqueror’s Game reserves 5 of its 25 squares as hotspots, and only wilds interact with them. Four are the corner Home Hotspots and one is the central King’s Hotspot, and each type produces a different effect. Their positions are fixed and do not shift between rounds.
Viking’s Chess - The Conqueror’s Game leaves which squares get filled entirely to its random symbol generation. The stake is the only variable available to the player, and altering it does not make a hotspot more likely to be occupied.
Viking’s Chess - The Conqueror’s Game turns a wild reaching any of the four corners into a 2x multiplier wild that is held in position and doubles the combinations it joins. Several corners can be occupied within the same round, and separate corner multipliers combine rather than one replacing another.
Viking’s Chess - The Conqueror’s Game holds these effects inside its programmed feature set, so a player cannot steer a wild to a corner. The number of corners filled on any round is a random outcome of the game’s own draw.
Viking’s Chess - The Conqueror’s Game applies a different rule to the centre square. A wild that lands on the King’s Hotspot converts the four positions immediately above, below, left and right of it into wilds too, and all of them are held in place, producing a cross of five wilds through the middle of the board.
Viking’s Chess - The Conqueror’s Game triggers that spread automatically whenever the central square is filled by a wild, with no decision for the player to make. The extra wilds do not shift the probability of the symbols arriving on the following refill.
Viking’s Chess - The Conqueror’s Game opens its bonus feature once 3 or more wilds sit in hotspots at the same time. The feature costs no additional stake, and the corner and centre rules from the base game remain in effect while it runs.
Viking’s Chess - The Conqueror’s Game attaches a progressive multiplier to the feature, raised each time another wild reaches a Home Hotspot and held at the new level for the remainder of the round. NetGaming publishes no upper limit for that multiplier and no fixed number of bonus spins, so both should be read from the in-game panel. Whether the multiplier rises at all is determined by the results the game produces.
Viking’s Chess - The Conqueror’s Game is listed at Wildz with a default theoretical RTP of 95.45%. That figure is lower than the level commonly quoted for recent releases, and it represents a long-term calculation over a very large number of rounds rather than a prediction for a single sitting.
Viking’s Chess - The Conqueror’s Game may be configured to a different permitted RTP by another operator or in another market. Opening the game information menu before wagering gives the percentage that applies to the specific version being played.
Viking’s Chess - The Conqueror’s Game carries a high-volatility rating as listed by Wildz. Pokies action of this kind tends to swing between quiet stretches and occasional larger sequences, and here the larger outcomes generally depend on hotspot multipliers being active.
Viking’s Chess - The Conqueror’s Game volatility describes the spread of possible results rather than their timing. A run of rounds without a return does not raise the probability that a large win is due.
Viking’s Chess - The Conqueror’s Game has a published ceiling of 3,443x the total stake in its standard configuration. A $1 stake therefore corresponds to a theoretical maximum of $3,443, before any separate operator limits are applied.
Viking’s Chess - The Conqueror’s Game only approaches that ceiling through an exceptional run of events, realistically a long Gravalanche chain during the bonus feature with the progressive multiplier already high. The published figure marks the technical limit of the maths and not a return that ordinary play should be measured against.
Viking’s Chess - The Conqueror’s Game can be played in New Zealand at Wildz once an account is open and the required age and identity checks are complete. A player reviews the rules and paytable, selects a stake between $0.20 and $50.00 and starts a round, after which the game scores, clears and refills the board on its own.
Viking’s Chess - The Conqueror’s Game players in New Zealand are not subject to a statutory per-spin stake cap of the kind some other markets impose. The limits that apply come from the game’s own bet range and from the deposit, loss and session controls the operator makes available.
Yes, Viking’s Chess - The Conqueror’s Game works on compatible smartphones and tablets. Wildz lists the game in both its desktop and mobile catalogues, and the HTML5 build carries the 5x5 board, the Gravalanche refills and all five hotspots onto smaller displays.
Viking’s Chess - The Conqueror’s Game generally loads straight into a supported mobile browser without a download. The device, the browser version and the connection can still affect how the cascades and multiplier animations perform.
Yes, Viking’s Chess - The Conqueror’s Game offers a free demo mode played with virtual credits. The demo behaves like the real-money game, so the cluster rule, the Gravalanche refills, the corner multipliers and the central spread can all be watched without staking cash.
Viking’s Chess - The Conqueror’s Game demo balances are not withdrawable, since the rounds settle in virtual credits rather than deposited funds. Free play is the practical way to see how often a wild actually reaches a hotspot before deciding whether the game suits a real-money session.
Viking’s Chess - The Conqueror’s Game is carried in the Wildz New Zealand catalogue and can be opened in demo or real-money mode by eligible account holders. The configuration matches the one Wildz lists, with a 95.45% RTP and a 3,443x maximum.
Viking’s Chess - The Conqueror’s Game sits in a New Zealand market that is moving into a new regulated framework. The Online Casino Gambling Act 2026 came into force on 1 May 2026, operators already serving New Zealand before that date may continue under transitional rules until 1 December 2026, and the Department of Internal Affairs expects the full licensing regime to be operational in 2027.
Viking’s Chess - The Conqueror’s Game real-money play in New Zealand falls under the country’s new online casino framework, supervised by the Department of Internal Affairs. The Online Casino Gambling Act 2026 sets out licensing, player-protection and operator obligations, and it is being implemented in stages rather than through a single switch to the final licensed market.
Viking’s Chess - The Conqueror’s Game players must be at least 18 years old to gamble at an online casino in New Zealand. Operators are required to take reasonable steps to confirm that a customer has reached the legal age before online casino play is allowed.
| Country | Legal Online Casino Gambling Age | Main Authority | Market Structure |
|---|---|---|---|
| New Zealand | 18+ | Department of Internal Affairs | Online Casino Gambling Act 2026 in force from 1 May 2026; transitional period for pre-existing operators until 1 December 2026, with the full licensing regime expected in 2027 |
Viking’s Chess - The Conqueror’s Game players should expect the detail of these requirements to develop as the licensing regime is brought fully into operation. Checking the current rules and the casino’s own terms before depositing remains the sensible step during the transitional period.
Viking's Chess - The Conqueror's Game is a cluster-pays title rather than a payline game. Any run of 3 or more matching symbols across the 5x5 grid is paid, then cleared, and replacement symbols drop in through the Gravalanche mechanic until no qualifying run remains.
The RTP listed by Wildz for Viking's Chess - The Conqueror's Game is 95.45% by default, below the level typically quoted for new releases. Read it as a long-term figure across an enormous number of rounds rather than a guide to one session's outcome.
Yes. Wildz New Zealand lists the game for both desktop and mobile, and the HTML5 version keeps the 5x5 board, the Gravalanche refills and all five hotspots intact on smaller screens. A supported mobile browser is enough, and no download applies.
Yes, a free demo runs on virtual credits, which makes it the easiest way to watch how often a wild actually lands on a hotspot. Demo credits are not withdrawable, since the rounds are settled without any deposited funds being staked.
Min/Max Bet:
0.20 –
50.00
Volatility:
High
(8/10)
Platform:
Desktop & Mobile
Developer:
Net Gaming
Game Type:
Pokies